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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Sugar Kyle
The humbleless Crew Capital Punishment.
118
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Posted - 2012.12.01 17:05:00 -
[1] - Quote
It should be noted that the Eve player has a habit of taking a situation and using it in ways unexpected by its original implementation.
The use of static DED complexes in low sec as points to for small gang fighting are such a thing. Entire communities have built up around these areas due to their resources. The communities may not be as large as others in the game but they are there, they are rather static in a transient part of the game and they are tightly knit with history and events.
Replacement with Faction Warfare complexes are not the answer. Something similar was static DED complexes. These are not complexes where anyone is making billions of ISK. Due to the nature of low security space and the habitual occupation of any system containing a static complex camping of these sites is stopped by the local residents. Such an action is something that CCP seems to want to happen.
As it has been pointed out, ISK generation does come from these sites. Nothing insane or crazy. To do the site is to take on the risk of the locals coming looking for action.
So we had both income and PvP in low security space. They also stand for being very entry level PvP due to the restricted nature of the gates. Residents of low sec love frigates as much as any other group. However, we have had to take a more adaptable solution to satiate our thirst for small ship fights. Instead of petitioning CCP to... I don't know... change everything in the game to suit us we instead learned to be flexible and work with the resources that had been given to us.
Sadly, that resource is being taken away.
We are often not as vocal a community as we need to be. Our numbers are small and our social structure fiercely independent. The side effect of that is our opinion is often known among ourselves but not outside of our little community. In this I can only hope that the actual residents of low security space are heard in this matter. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
123
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Posted - 2012.12.04 01:27:00 -
[2] - Quote
Vincent Athena wrote:I actually find this sort of amusing. Many times it has been suggested that there should be combat arenas in Eve, areas protected by gates that filter by ship type and allow for free combat within. Every time its suggested the cry goes out:
"NO!!!!!! It will kill PvP and Eve will turn into WoW and die!"
Now it turns out that PvE content is being re-purposed for these exact arenas, and its removal is causing complaints!
+1 for areas allowing for frig only or cruiser and below only combat. Either the DED complexes, or just an empty area protected by a gate.
To often people suggest arenas as single instances where honorable 1v1 PvP can not be visited by a third party. That is what people are against. Then they add in score boards and suddenly arena fighting is a thing.
Also the plexs do provide income in low sec but they are not camped like the high sec ones. Only a few systems away from Heild there is a 2/10 static in a high sec pocket that always has a random camped in it. End that not this. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
123
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Posted - 2012.12.04 18:05:00 -
[3] - Quote
I doubt they will even spawn I low sec as that they do not seem to now. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
128
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Posted - 2012.12.06 18:38:00 -
[4] - Quote
It is frustrating that we have not even received a 'to bad so sad, deal' response.
I'm going to dredge the depths of my naive hopefulness and put some weight on hearing something from the CSM members with their meeting.
I'm happy to be a member of a community that can bring this issue forward, in a restrained and professional manner waiting for CCPs response instead of a thousand threads of tears as the patch has spawned elsewhere. But hope begins to fray after time.
Sigh. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
129
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Posted - 2012.12.10 16:54:00 -
[5] - Quote
Schmata Bastanold wrote:Honestly I don't think we will see any kind of dev's response here. If they wanted to respond they would do it already. Quite a few other threads from this forum got blue badges and they are about, well let's say not very heavy stuff. Judging from reactions of exploration people not only here but also in Missions & Complexes forum thread general crowd really sees no difference between plexes permacamped and farmed in highsec and use of them in lowsec. And I think devs are same kind full of blissful ignorance.
Of course they do not. Just as the people who commented keep going on about ISK and assume that we camp the final room and pop the loot every time it respawns. Not understanding how empty the complex itself oftne is.
Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
129
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Posted - 2012.12.12 02:47:00 -
[6] - Quote
I believe that the CSM members are currently meeting with the Devs. They have promised us in this thread to bring up the topic. I wait for their follow through in this. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
129
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Posted - 2012.12.13 10:00:00 -
[7] - Quote
Still waiting. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
130
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Posted - 2012.12.14 13:40:00 -
[8] - Quote
Posted to Twitter: 10 days 10 pages and not even a "deal" over static complex changes. We're not going away.
Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
131
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Posted - 2012.12.14 18:59:00 -
[9] - Quote
Shaera Taam wrote:
please, just figure something out. throwing a bone to the explorers is great. just dont jack us up in the process.
-ST
We only ask that the meat not be wasted that was on the thrown bone. We are still very hungry here.
Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
139
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Posted - 2012.12.17 16:43:00 -
[10] - Quote
For those who do not understand why we would become so expectant for an answer, I will point out CCPs excellent record of direct communication with the players. As it stands, we do not even know what group works on exploration so that we could focus our request.
Personally, a situation such as this shows the patience and restraint of the players as well as the importance to us.
Do we speak a little louder? Do we seek other areas of the forums instead of the polite containment that has so far focused the question in this thread?
It has been seventeen days since the change.
For now, I am waiting g for the CSM to recover from their travels and tell us that this was brought forward and we were not forgotten. Tilde soaked words from something kinda like a pirate. |
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Sugar Kyle
The humbleless Crew Capital Punishment.
141
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Posted - 2012.12.18 15:33:00 -
[11] - Quote
CCP Goliath wrote:Hey guys, just dropping by to explain (as I did when Kane poked me on Twitter) that it's the start of the holiday season so a lot of developers are away or wrapping things up before they go away. Sorry that this isn't very satisfying (I can't really comment on the decision myself as I am not a designer and just got back from a long vacation myself so still getting up to speed) but I am sure someone will pick this up when they return in the New Year.
EDIT: By the way I appreciate that this thread has been going on since the 30th Nov. I don't have an answer for why it hasn't been picked up before, so let's just look forward to it getting addressed as soon as we are able to.
Thank you for saying something. We were getting close to going full Yarr from frustration over feeling fully ignored.
Thread is here to stay. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
142
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Posted - 2012.12.19 03:24:00 -
[12] - Quote
Laktos wrote:Thankyou for the response Goliath and Eterne.
I'll be checking this thread regularly waiting for the Dev in charge of this change to get back from holiday and come talk with us. Hopefully something constructive can come of it.
Aye.
I know I will sit here and thread sit. The side effect of not having a life and not having a job that gives breaks for holidays means that my computer and I shall stay close together. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
144
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Posted - 2012.12.20 19:14:00 -
[13] - Quote
DSpite Culhach wrote:I'm fairly new at this, so bear with me, as I'm not grasping this at all.
* The 1-2/10 plexes are in low sec say, and start with an acc gate. * Players find out they are good isk. are easy to do, and they generally put togheter a pve frig and go there. * They warp there and find multiple destroyers/BC/BS and get alpha'd, ie a gatecamp.
Is the above incorrect? Cause it does not really give me a great incentive to do 2/10 ded's for isk, when I know that people that live near the ded's do in fact run them themselves and have ships that probably contain the nice shiny modules/ships that drop in those plexes to start with.
What stops people from camping 100km off the ded acc gate cloaked to just snipe ships that land on grid?
I must be missing something here, but it just seems to me like another choke point to just kill/alpha people at, rather then the "frig arena" you guys are making it out to be. I was told the same thing was happening at FW entry points where large fleets where killing anything landing on them.
It is not like a gatecamp. A lot of it is a culture and an environment. People go there to get into fights with their frigates with other frigates. Some of those frigates want to run the complex some do not. The complex is not camped 24/7 by a group of people with the intent to go and alpha some random person that comes in.
These systems tend to have corps that live in them and keep them 'clean'. The corps themselves tend to be frigate and small ship focused and that is the environment that they tend like a framer to his crops.
Because these groups and places are frigate focused, they are not a good place for BC and BS to be. The small ships easily slip under their guns and kill them. If someone decided to go, burn out, and attempt to snipe, the local inhabitants would clean them out quickly and do.
These are places where you can ask for a 1v1 in local and that 1v1 is honored. I understand if you do not live in low sec and live in these environment that it seems to be no different from any other places where people sit and wait for the innocent. I can but tell you that it is. These are the places where corporations send their young pilots to cut their teeth on their own, where the agressive can find a constant influx of PvP and where small ship fighting (which is hard in low sec due to gate/station guns) can and does thrive.
The people who inhabit low sec do so for many reasons. Most of them simply enjoy destroying their spaceships and living in an environment that caters to that lifestyle. They are flashy red because things like sec status are not going to make them miss a fight. That, however, does not mean that everyone who enjoys low sec and enjoys fighting in particular areas of low sec is a gate camper who believes in over whelming numbers to achieve a gank.
Many of these groups are new player friendly. They do not harp over killboard status and get angry because people lose ships to learn. In the end, they create incredible pilots with amazing skills in their chosen ship types. Some leave to move to corps with different playing styles and some stay because they develop a passionate love for that type of fighting. Some stay and still do other things because we're a flexible group but we are a dysfunctional family that shoots each other one moment and fleets together the next.
Healthy low sec environments are like this. Places like this are Oasis in the desert, drawing people to work together in new and different ways. This thread is full of people who live in the same area and shoot each other every time they can, yet they all are saying the same thing. Let us keep our places where we have created a living and thriving culture. There are pirates and antipirates and carebears and null sec folk and those that visit and those that have come and left in this thread all saying the same thing.
So, please do not judge us based off of a handful of high sec to low sec gate sitting corporations. There is a lot more down here then many people will understand. We have been and will continue, however, attempt to explain it. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
162
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Posted - 2012.12.26 19:24:00 -
[14] - Quote
Christmas is over, back to post tending. We are still here and still waiting. :) Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
162
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Posted - 2012.12.26 22:40:00 -
[15] - Quote
CaiIyn Dove wrote:I just see a lot of sabre pilots ranges.
I can still recall that how I was disappointed as a noob pilot, when entered three 2/10s and saw only broken structures or empty cans.
Good job CCP, more chances to newbies, let the 2/10 camping sabres/dramiels get to low sec
To liars who talking about PVP: there are lots of FW sites there and they are much better place for 1v1 or small gang pvps than low-sec 2/10s, enjoy it or try to make up another reason to pull the high-sec veteran farms back.
You do realize we are talking about low sec for statics. Also FW is not everywhere nor should it be. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
162
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Posted - 2012.12.26 23:52:00 -
[16] - Quote
CCP Goliath wrote:Sugar Kyle wrote:Christmas is over, back to post tending. We are still here and still waiting. :) And we're still on holiday! Don't worry I haven't forgotten :)
I don't understand this holiday thing since I'm still working. :(
I'm not making accusations of forgetting but I also am not going to let the topic sink back into the depths of the section. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
163
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Posted - 2012.12.27 10:25:00 -
[17] - Quote
DSpite Culhach wrote:Toterra wrote: You do fail to understand what is happening here. The reason these PLEXes are so liked is because the provide just enough incentive to check out, but are not really worth farming. They were typically run in a PVP fit ship that ran the site only because there was no fight. I figure when I used to run these that about 1/3 times I would get a fight, the other 2/3 times I would just run the PLEX. Also it was not really viable to camp them with ships like a gatecamp. Just not enough activity to be worth doing that, and since the targets were frigates, they would just be able to escape anyways. This isn't like a stargate on a trade route where there are tons of ships going through looking for a shortcut. The only people who really were likely to show up were other PvP oriented folk in frigates. Lots of great fights.
It still seems obtuse to me that everyone is relying on this locations as informal "fight clubs". This was not what these locations were designed for, just because everyone has decided to use them this way is irrelevant. We should be requesting CCP to think up a new mechanic that's better suited to this combat zone idea, and not complain when a change is made which impairs a meta-game. Everyone seems to want a "frigate combat arena" but seems too scared that when they say it out loud it makes it sound like they want a battleground like "other MMO's", and oh dear, we cant be like other MMO's, this is EVE !!! Why not just add a new easy to scan down anomaly type - or just add a new wormhole type - that opens into pocket explorable space, penalizes high mass ships, and has similar explorable locations? You can add in high very rewards locations but with low probability of spawning to stop farming, and would allow fight between players normally hundred of jumps apart as well, ie far more players then just "the locals".
Much of Eve functions as it was not intended to function.
The static complexes were on the overview. The overview that is right there, that we all use, that one can notice the static beacon on vs the scanner which like it or not is layered down far enough not to be an immediate thing for people passing through.
We do not want nor have we asked for an arena like other MMO's. What we have asked for, at the start, was an explanation on why the static complexes were removed. It was a single line noted in the patch notes. Considering the age of the static complexes the removal was sudden and unexpected.
Next, we discussed the static complexes as ISK generators for low sec. I do not think a single person in this thread, with a clue, especially the ones that post with the characters that they play that live in low sec and interact with these complexes, has asked or cared about their removal from high sec. Their removal from high sec makes a lot of sense.
The static complexes gave low sec a point of isk generation for newer characters. This is rather important because we often ask our new players for a level of self sufficiency. Activities that they can do on their own are rare. Even the sites that they can scan down are significantly harder then high sec. Considering that people PvE in their PvP ships a place like that static complexes were interesting.
We have continued, through this thread to explain that the nature of Eve had allowed the static complexes to grow beyond their intended usage. This is the natural state of play in Eve. It is obvious, by your own lack of understanding that what we have done with these environments were relatively unknown outside of low sec. Hence, we have striven to explain and bring to light one of the many activities we have in low sec where there is a vibrant culture of its own.
At no point have we asked for an artificial creation of an arena for fighting. We live and fight in the area because we want to live and fight in the area. What the Beacons did was break up the monotony of the systems and drop points of interest into them. This has also been explained. The ease of access for the beacons opened them up for many reasons from curiosity to boredom. The mechanics of the gates allowed for combat adaptations that created an environmental that was healthy for small ship fighting. Eventually, cultures grew up around these locations and they became small ship fighting hubs much as the trade hubs in the game have grown up despite the lack of intent for them to become trade hubs.
We had done something with the space we lived in. We had created an environment and we want to preserve it. With the sudden removal of the complexes, in this thread, we have sought to bring to light these endeavors and create an understanding for what we did and why we are asking for communication about what happened with the complexes, is there a change for a reversal based off of our information or can we at least open up talks to move forward with a future to keep this unique aspect of low sec alive and healthy.
What we have asked for so far is communication and discussion. We have offered up ideas from "please put them back" all the way to new possible mechanics that function around the same basic concepts of before which do not create an artificial environment.
The people posting in this thread come from all walks of playing style but they all have the same thing in common. They live or spend time in low sec, they fight, and they interacted with these complexes. What anyone skimming this thread will not realize is that most of us know each other and we know each other from the other end of our turrets. There are people in this thread that would never share the same spot in space voluntarily. Yet here, everyone has come together because the goal is large enough to organize the community to fight for it.
You do not know us DSpite, but we are still trying to explain ourselves, yet again. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
185
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Posted - 2012.12.31 13:43:00 -
[18] - Quote
Robinton Jax wrote: So who in MH is running in next CSM?
Hopefully someone who will focus on all of low sec and be the groups voice. There are to many different groups for there to be only one narrow agenda.
Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
186
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Posted - 2012.12.31 18:25:00 -
[19] - Quote
I love you gents but let us not derail too far from this topic and goal?
Perhaps we need a MH/low sec CSM candidate selection discussion amongst ourselves in game or on these or other forums but not this thread.
:) Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
187
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Posted - 2013.01.03 19:43:00 -
[20] - Quote
Vincent R'lyeh wrote:Turgesson wrote: join FW if we want low sec resources to fight over.
Annnd again with the missing of the entire point of this thread......
We must be prepared to walk in a thousand circles if it will move us a single step forward.
(feels wise today) Tilde soaked words from something kinda like a pirate. |
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Sugar Kyle
The humbleless Crew Capital Punishment.
187
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Posted - 2013.01.07 02:23:00 -
[21] - Quote
Turgesson wrote:Kane Rizzel wrote:We are still here... We are still waiting... We do not forgive... We do not forget... We will ship boxes of dog poop from around the world to CCP headquarters on a weekly basis.
Actually, no, we will not. We're a bit more classy and capable of having a reasonable conversation and discussion about the topic then that. The best way to have people who may already have a low interest in revisiting the changes or working on a new solution to not take us seriously is to act like everything people accuse gamers to be. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
188
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Posted - 2013.01.07 13:45:00 -
[22] - Quote
CCP Fozzie wrote:However during this last release we went over some of the available data to look at how the 1/10 and 2/10 plexes were serving their various purposes. Our metrics made clear that they were not living up to their primary purpose as interesting pve content, with the majority of the completions performed by the same small group of experienced players, some of which were clearly farming the content. The decision was made that special casing these plexes from the rest of the DED system was no longer worth it, and that the content would serve its primary purpose much better and to a much wider variety of people as exploration content.
There is a problem with this. Removing them and dropping them into the scanned sites reduced the amount of people who had access to this content. 1,2,3/10's do not spawn in low sec and below. Low sec and below already suffers for want of content and things to do for frigates and new players. A player is advised to get a cruiser or assault frigate if they want to do exploration in low sec.
If this is the true goal then we need to have lower end complexes spawn in low sec to be explored. New players that wish to live in low sec by choice or by joining an established group early in the game have very little to no recourse for content that they can work on on their own. This area of the game appeals to people who enjoy doing things by themselves but they are constantly forced into holding patterns to wait to be able to handle that content. The security of the space is important sure but that danger has to do with the lack of protection from Concord and the Empire's control not only the strength of the NPCs.
CCP Fozzie wrote:One idea that came up from the CSM discussion that I would like your opinions on (no promises at this stage): What would you guys think about the plexes being reintroduced with the same size restrictions but without the NPCs (or without the NPCs in the final room) as a simple location for size restricted pvp decoupled from the DED loot?
The issue with farming comes from the high price of the reward of these complexes and the simple nature of access. If the complexes were re-induced with a more balanced reward mechanic or a smaller cookie of some type.
While the focus is on what the people did with the content due to its nature is the greater goal, the smaller goal was the natural creation of that content manipulation. As I said above there is not a lot of content for smaller class ships in the area. To keep the belivability of the content as something interesting to look at the murky explorer focused depths of my mind almost wonder about it becoming a static radar/mag site.
I'm terrible about coming up with game play ideas. It is not my creative area. I just feel that the focus for replacement/change/new needs to work off of the original goal of the original complexes so that player fueled game play can grow naturally out of that. If we try to make it happen from the start we are introducing a mechanic that has the potential to be broken from the start because it's Eve and it's hard to see every angle of things.
I need some tea to wake up. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
195
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Posted - 2013.01.12 16:55:00 -
[23] - Quote
For 20 pages we have said a lot of words. We have nursed the topic back to the top of the sub forum, storm twitter, posted in blogs, complained to the CSM and in general done our best to not just push our agenda but define what and why it is. We've answered questions, answered criticism and hopefully enlightened people.
At this point there isn't a lot more to say other then the waiting for a response type of thing. Fozzie did post and it was the expected "Not getting it back". He is not in charge of this project and his massive, growing threadnought for the BC changes is where his attention lays.
So we sit here, with a point of notice but nudge to what may be. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
202
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Posted - 2013.01.16 21:00:00 -
[24] - Quote
He said he chased Devs and talked to them. It was not part of the scheduled events which is what the notes are. I'm sure that there were plenty of side discussions for various smaller topics.
When the patch notes came out and the winter summit topics were put up there was no place for us to request more information on this or a review. The Summit is rather time constricted and the topic did not have a time slot for it.
Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
207
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Posted - 2013.01.25 06:20:00 -
[25] - Quote
Ellente Fervens wrote:Awwww....you lost a static farmable resource.
Good!
The sooner they take belts out as well the better.
Move all the things into the exploration system.
And again, the thread not read. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew Capital Punishment.
207
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Posted - 2013.01.30 14:22:00 -
[26] - Quote
Thank you for responding and giving us the softly spoken, "These options are not going to be looked at". I don't mean that sarcastically. Being told no is much better then being ignored. I do appreciate that even if we are not to get our way, thank you for not ignoring us until we went away (which we wouldn't have but that's another discussion). Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew
209
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Posted - 2013.02.17 12:44:00 -
[27] - Quote
So far PL is not hot dropping solo frigs R1fta only solo cruisers and up. You can come home. Naughty got blapped in a thrasher by a 36 man Razor gang no blobs here. Tilde soaked words from something kinda like a pirate. |
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